James Chang is a member of the law firm’s Intellectual Property practice. His practice generally focuses on patent litigation, prosecution, and IP counseling.
Mr. Chang has a broad background in Computer Engineering, with experience in both hardware and software aspects. Some of his particular areas of practice, relating to software and the internet, include: cloud computing, infrastructure as a service (Iaas), big data, content delivery networks, open source software, computer gaming & virtual worlds, and internet startups. Some of his areas of specially relating to hardware, include: embedded linux, integrated circuit design, and network design.
Prior to joining Pillsbury, Mr. Chang served as an endowed research fellow at UC Irvine School of Law, where he researched the legal basis for virtual property. Mr. Chang has also previously served as an extern to the Honorable Oswald Parada, U.S. District Court, Central District of California. Prior to attending law school, Mr. Chang worked at Blizzard Entertainment providing both in-house and external support for its portfolio of games.
Mr. Chang was a speaker at a joint conference hosted by the UC Irvine Law School and UC Irvine Bren School of Information & Computer Science on the regulation of virtual worlds.
California Bar Association; Institute of Electrical and Electronics Engineers