SAN FRANCISCO – A team of Pillsbury lawyers led by San Francisco Corporate partner Justin Hovey represented FLASHPOINT in its recent launch as the world’s first Counter-Strike: Global Offensive (CS:GO) tournament owned and operated by team organizations.
The groundbreaking new tournament was devised by the world’s top esports organizations, experts and talent to address the core issues threatening the future of CS:GO esports: a lack of stability and long term investments and the immediate threat to team organizations of the establishment of a tournament organizer monopoly. FLASHPOINT is a unique entertainment product, offering fans a grittier show targeted at adults that takes inspiration from the WWE and UFC.
FLASHPOINT will be played offline in a live studio environment with two seasons annually. The prize pool will be among the largest in CS:GO totaling over $2 million in 2020. The goal for FLASHPOINT is to create an open, diverse product showcasing, celebrating and attracting the best CS:GO players on the planet.
FLASHPOINT is founded by some of the biggest team organizations in the world, including MIBR, Cloud9, OverActive Media, Gen.G, Dignitas, c0ntact Gaming and Envy Gaming who have structured the business to provide the highest revenue share potential to teams of any major esports league. Players will receive the highest revenue share in esports, the largest revenue guarantee in CS:GO, and will have equal representation to the teams on the FLASHPOINT’s Board of Governors. FLASHPOINT has retained the services of FACEIT, which will act as league operator.
“We are thrilled to launch this exciting new ultimate esports product for CS:GO and create lasting stability for this ecosystem,” said Dan Fiden, the President of Cloud9 and interim CEO of the new league. “FLASHPOINT offers new entertainment and competition, crafting storylines and building personalities and content never before seen in esports, taking inspiration from the biggest sports entertainment products in the world.”
Along with Hovey, the Pillsbury team included Jeetander Dulani, Andrea Milano, Laura Watts, Jamin Agosti, Deborah Carrillo, Nathaniel Cartmell III, Paul Casas, Kendy Chan, James Chang and Mario Dottori.
Pillsbury’s esports practice adapts our services to the evolving industry. The firm leverages years of experience advising on business and legal issues relating to video games and augmented reality to offer esports clients a broad view, underpinned by experience in technology transactions, venture capital, finance, gaming, entertainment, intellectual property, mergers and acquisitions, real estate, employment and labor, and regulatory regimes. Pillsbury lawyers represent stakeholders at all levels of the esports ecosystem. The firm’s clients include game publishers and developers, media companies, streaming services and investors. Pillsbury also represents esports teams, leagues, conventions, and tournament hosts and organizers.